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Garments introduce variability: sizes, colors, and print locations. Keep designs modular and let customers personalize within defined print areas.

Typical products

  • T‑shirts (front/back), hoodies (front/back/sleeve), polos (left chest)
  • Tote bags and fabric accessories
  • Team apparel with names/numbers

Building blocks

  • Image placeholders sized to print areas (front, back, sleeve)
  • Smart Texts for names/numbers with character limits
  • Optional QR Codes for campaigns or team links
  • Page names to map to print locations (e.g., “Front”, “Back”, “Left Sleeve”)

Patterns that work

Single‑location prints (front only)

  • Create one page labeled “Front” and define a visible imprint area
  • Enable bleed only if your process requires edge‑to‑edge; most garments do not
  • Offer colorways via product options; keep design layer colors adaptive where possible

Multi‑location prints (front/back/sleeves)

  • One page per location; name pages clearly
  • Lock garment mockup imagery and keep print areas as distinct layers
  • Provide alignment guides (center lines) for user‑placed graphics

Team names and numbers

  • Use Smart Texts with presets for approved fonts and sizes
  • Apply character limits and uppercase transforms to keep consistency
  • If producing rosters, use Mail Merge to generate a page per player

Mockups vs print areas

  • Keep mockups as locked background layers for context
  • Maintain a separate top layer (or named group) representing the actual print area bounding box
  • Export/test PDFs without mockup layers if your prepress expects only the imprint artwork

Production guardrails

  • Minimum line thickness and type sizes per print method (DTG, DTF, screenprint, embroidery)
  • Spot colors or vector requirements documented in your template where applicable
  • Convert overprint/knockout expectations into layer notes if needed